The real ability here though, is At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuuns power
Whether you want to dominate the table, or to defend against all-comers, CommanderComplete "Elite" decks operate at the highest level
But when you tack on milling synergies in its first chapter, returning all lands from your graveyard to the battlefield in the second chapter and another target creature getting +X/+X equal to the number of lands you control in the final chapter, youve got the makings of a top-flight game-finisher and yet another example of Summons being playgrounds for the Timmys/Tammys of the world (like me)
You now have enough mana to repeat the process, making another two goblins with Pashalik Mons' ability, making mana with Mana Echoes, sacrificing one to Skirk Prospector, activating Pashalik Mons, and so on and so forth until your opponents are all dead